PDA

View Full Version : Left4dead 2



conky[RS]
08-08-2009, 11:07 AM
Thought i would start a thread on left4dead2 since most of us that have part 1 will get it. Well heres a vid showing 2 of the new boss infected in action(the spitter and the charger)you get to see the charger but not the spitter just 2 of the survivors go down from the acid she shoots. It looks like it plays a few other vids about left4dead2 also but here u go.

YouTube - Left 4 Dead 2 Spitter Action - www.L4DMods.com (http://www.youtube.com/watch?v=10s_k4ntCQs&feature=PlayList&p=7835F1B82875A315&playnext=1&playnext_from=PL&index=69)

Tembel[RS]
08-08-2009, 08:03 PM
Well guess its back to good ol' BF2 for me since all you crazy lunatics are BUYING the same game that JUST came out a year ago with a couple of new upgrades that could of given for free.

conky[RS]
08-08-2009, 11:04 PM
;31377']Well guess its back to good ol' BF2 for me since all you crazy lunatics are BUYING the same game that JUST came out a year ago with a couple of new upgrades that could of given for free.


Hey, I get what your saying. It bothered me a bit when it was first announced but after looking at what they are putting into the game I am cool with it.5 new campaigns playable in all game modes,melee weapons,4 new characters,possibly 3 new boss infected(2 shown so far)and of course all of the ones that were in part 1,a new game mode,I believe new weapons or at least the old ones redesigned,and the finales and mini finales are now setup a bit different where you have to make it from point A to point B no more camping through it all.Thats all the mentioned so far and if that was all they add it would be worth it for me.
Lets face it how many games have you played where they never update it and if they do its a few bug fixes over the life of the game or multiple add on pack that they charge you for.I think valve has spoiled us a bit,cause we complain about them from time to time but they are really good for giving us more free content for their games.You can also look at sporting games, every major sport has a new game on a yearly basis and what do they have over the previous game? Slightly better graphics ,an updated roster,and if your lucky one new mode or new thing to do and people seem to buy them and like the game.

conky[RS]
08-16-2009, 12:44 PM
thought i would post a link to game trailers for those who may be interested, be warned its 21 mins long , it shows some stuff about left4dead2 throughout the vid. It also mentions quickly tf 2 near the start of the vid and some stuff about the dlc for left4dead 1 near the end
Gametrailers TV with Geoff Keighley (http://www.gametrailers.com/episode/gametrailers-tv/67?ep=67)

conky[RS]
10-03-2009, 03:04 AM
pre-order for left4dead2 started
Left 4 Dead 2 on Steam (http://store.steampowered.com/app/550/)

conky[RS]
11-07-2009, 09:45 AM
if you ordered Left4dead2 on steam you can preload it now

TailofZabu[RS]
11-07-2009, 05:13 PM
Pre-loading!

Chemo[RS]
11-07-2009, 09:49 PM
my son and i played the demo last night. i liked the way the way the graphics lookd. a bit of a touch up for L4D. and the weapons fpv seemed closer than from the original.the pistol looks nice, almost real life like. My son liked the way the frying pan would sound after you clonk a zombie in da head with it. seemed more real life.

conky[RS]
11-10-2009, 12:06 AM
thought i would post a few vids of infected game play.After watching them I no longer think the survivors are over powered with the new guns and the shock paddles in fact i think they need them

vs infected gameplay
YouTube - Left 4 Dead 2: Versus Gameplay New Infected Tips and Tricks (http://www.youtube.com/watch?v=fnTiRGv2bT4)

Scavenge Infected Gameplay
YouTube - Left 4 Dead 2 - Scavenge Infected Gameplay (http://www.youtube.com/watch?v=xsYCipedXlE&feature=related)

YouTube - Left 4 Dead 2 - Scavenge Infected Gameplay (Part 2) New Versus Scoreboard (http://www.youtube.com/watch?v=KjtDfrr7cNo&NR=1)

Die[RS]
11-10-2009, 12:49 AM
I love all the new infected but I hope they downgrade the chargers punch a little bit but i can't wait for this game to be released. Thanks for the videos conky!

GreenBastrd[RS]
11-10-2009, 01:01 AM
its gonna be fun to use the new infected

rickybobby
11-20-2009, 03:40 PM
We have a server up, you all are more than welcome to use it.

CREEPING DEATH
11-20-2009, 06:56 PM
CoD: MW2 FTW!!! :)

rickybobby
11-21-2009, 01:56 AM
CoD: MW2 FTW!!! :)

No Dedicated Server, they can suck my dick

CREEPING DEATH
11-23-2009, 01:09 PM
lol, i'm just messin anyways, enjoy L4D2.... I just wasn't impressed by the first, seemed nobody grasped the concept of teamwork and we always got murdered......and that is one hell of a teamwork game....

conky[RS]
11-23-2009, 06:17 PM
lol, i'm just messin anyways, enjoy L4D2.... I just wasn't impressed by the first, seemed nobody grasped the concept of teamwork and we always got murdered......and that is one hell of a teamwork game....

I think the game is fantastic and thats what I like the most about the game, teamwork.No matter how good someone may be at the game if they don't work as a team they will fail which I agree can make it hard to play at times but thats why its best played with a friend or 2 then you can deal with the random noob that may come along.I have to say the second game is much better then the first but if you did not care for the first game and the gameplay is not something you are into then you would not enjoy the second.

Chemo[RS]
11-23-2009, 10:05 PM
CoD: MW2 FTW!!! :)


No Dedicated Server, they can suck my dick


This is a L4D2 thread, please keep the slander of and or thoughts of volgur distgust that CODMW2 has no dedicated servers, to yourself. Each person likes and dislikes a certain game or type of game. That's life.

Creep likes CODMW2,..nice. You don't. That's fine. I like blonde,lesbian, midgets chicks in red satin underware,...some people may not. To each their own.

:D

TailofZabu[RS]
11-24-2009, 04:04 AM
I call bull@#$% : Left 4 Dead 2 Crash issue - Steam Users' Forums (http://forums.steampowered.com/forums/showthread.php?t=1034962)

conky[RS]
11-24-2009, 09:40 AM
;31852']I call bull@#$% : Left 4 Dead 2 Crash issue - Steam Users' Forums (http://forums.steampowered.com/forums/showthread.php?t=1034962)


"We appreciate your patience in this matter." ;)

CREEPING DEATH
11-24-2009, 01:25 PM
LOL@Chemo.... I think l4d is indeed a brilliant game, but it never caught on with EcS, so for just me to play it kinda sucked.... that is all.

I like blonde,lesbian, midgets chicks in red satin underware also

rickybobby
11-24-2009, 05:04 PM
my l4d2 Server is having some issues. I think it was conky that was telling me. Whats really awesome is i cant update the server.

:facepalm:
Im working on it.

Chemo[RS]
11-25-2009, 04:28 AM
I like blonde,lesbian, midgets chicks in red satin underware also

dude,.. i got some pics if ya want some! got em from Lahey!

TailofZabu[RS]
11-25-2009, 06:10 PM
This is not encouraging... just read it on the steam forums about the crash problem:

"The problem lies in the new protection l4d2 has, called CEG which is an alternative to DRM. For those who don't know, CEG means Custom Executable Generation. This new protection is a part of steamworks, and what this technology does is register each copy of a game unique to one user, who can then use the title between compatible PCs without any kind of limits or root kits. Which means that if you installed this game on your machine, it will most likely work only on that machine (if you copy the game from a machine to another, not installing it on the second machine).

The CEG is not recognizing your games as a legit one. Which is obviously plain ♥♥♥♥♥♥♥♥, but as soon as it considers the game not to be legit it forces a shutdown (CTD), and it seems the CEG randomly checks whether a game is legit or not during gameplay as well. This is why a lot of you guys were having random crashes during campaigns. It also seems that the CEG checks the game after the intro scene in l4d2.

Anyways the thing is, either Valve or Steamworks, or both screwed up with their new protection and it's not working as it should, causing certain people the dreaded CTD. So all we can do is wait for Valve to patch the client.dll (which if I'm correct holds the CEG), and fix the CTD most of us are experiencing.

The good news however is that it is not your PC that is causing the crashes but the CEG built into the game. I mean c'mon if you can run l4d why wouldn't you be able to run l4d2 which is practically the same game with a few graphical enhancements.

I guess all we can do is wait. :/"

conky[RS]
11-25-2009, 10:10 PM
I hope they fix it soon

rickybobby
11-29-2009, 08:23 PM
Got my server fixed. Let me know if you still have issues with it.

If you want to set it to connect to ours always put this in console before playing
mm_dedicated_force_servers 205.234.203.52:27020

conky[RS]
12-15-2009, 09:22 AM
Left 4 Dead 2 Game Add-on #1 Announced (http://store.steampowered.com/news/3237/)

Die[RS]
12-21-2009, 07:53 PM
Wait there going make me pay for this conky?

Tembel[RS]
12-21-2009, 08:02 PM
Yah, why shouldn't they? I mean they are doing so much, like allowing you to use the old characters from L4D to play with. Even the VP of the game says so, I definitely think they should price it at $50. :)

conky[RS]
12-21-2009, 09:05 PM
;31899']Wait there going make me pay for this conky?

i think they are a bit crazy to charge for it. I was hoping they were talking about the xbox version due to the fact that microsoft makes them charge for the dlc for it.

Die[RS]
12-22-2009, 05:48 PM
I don't even have the first version of it :( now im going to have to pull 100 bucks out of my ass just to play it with everyone valve is getting a little greedy...

conky[RS]
12-22-2009, 07:49 PM
;31904']I don't even have the first version of it :( now im going to have to pull 100 bucks out of my ass just to play it with everyone valve is getting a little greedy...


$100 ???? you must be listening to tembel...... I hope they dont charge for it and if they do i dont think it will be much.Hey you will not even have to by it if you dont want to. I cant see it affecting the rest of the game if you dont have it.

conky[RS]
03-23-2010, 10:18 PM
Midweek Madness Sale: Left 4 Dead 2 50% off until Thursday at 4 PM PDT!

$24.99!

http://store.steampowered.com/app/550/

http://www.l4d.com/blog/post.php?id=3634

for those who did not want to pay full price :D there ya go!

Tembel[RS]
03-23-2010, 11:21 PM
LOL dammit conky you beat me to it... BUT you didnt put in the if 4 of us buy it, it will only be $18.75 for each person.

Chemo[RS]
03-24-2010, 02:55 AM
wow, figures, wife had me spend $ on building supplies today, when i could of blew it on a game instead.. LOL! this makes chemo sad,.. want to steal wife's credit card in the morning and get it b4 it goes off sale.:D

rickybobby
03-24-2010, 12:23 PM
;32298']wow, figures, wife had me spend $ on building supplies today, when i could of blew it on a game instead.. LOL! this makes chemo sad,.. want to steal wife's credit card in the morning and get it b4 it goes off sale.:D

You and tembel can do the group buy. Ill see if i can get you all 2 more from THO for a 4 pack.

CoolHair[RS]
03-24-2010, 04:39 PM
forget this game and get bad company 2

conky[RS]
03-24-2010, 08:47 PM
;32304']forget this game


blasphemy!

Die[RS]
03-25-2010, 08:28 PM
;32306']blasphemy!

Ditto!

conky[RS]
04-21-2010, 11:14 PM
Die I know we are probably the only two interested but the new dlc comes out tomorrow

http://www.l4d.com/blog/post.php?id=3729

Tembel[RS]
04-22-2010, 02:55 AM
to be honest conky that new stuff looks pretty dam cool, especially them bringing the old guys back(who i like WAY better then the new guys). Also I think the new "mutations" thing they are talking about seems to be pretty kick ass... The more and more I read about it the more and more i'm thinking of getting it (im serious so don't hate lol)

Chemo[RS]
04-22-2010, 12:37 PM
No Dedicated Server, they can suck my dick


Oh be quiet! you just got it and been playing it. *single player or online, doesnt matter, you gave in and finally got it, so, just enjoy it. ** should of got BC2,.. they have dedicated servers! :D

rickybobby
04-22-2010, 10:20 PM
;32415']Oh be quiet! you just got it and been playing it. *single player or online, doesnt matter, you gave in and finally got it, so, just enjoy it. ** should of got BC2,.. they have dedicated servers! :D

I cant run it. monoplEAy makes you buy 10 thousand dollar licenses after they approve your application to become an authorized provider. Usually this wouldnt matter as before they released unranked version of the server files for everyone else. Well not with that game. They say its to protect the integrity and security of the game but its just them being greedy.

conky[RS]
04-22-2010, 11:38 PM
left4dead2 is on sale until monday

$20.09 for the game
$60.29 for the 4 pack

http://store.steampowered.com/news/3742/

toastmonster[RS]
04-22-2010, 11:42 PM
looks awesome.. i can't wait to get a computer that i can play on again.. i hate not having money

Die[RS]
04-23-2010, 12:55 AM
OMG OMGOMGOMGOGMOGMOGMOGMOGMOGMGOMGOMGOMGOM~!!!!!!!!!! O M G !!!!!! ZOMBIES!!!!! YAA!!!!!

Tembel[RS]
07-29-2010, 07:49 PM
BEAT YOU CONKY!!! MUA HAHAHAHAHA


Left 4 Dead 2 Update Released

Product Update - Valve
15:13

Updates to Left 4 Dead 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Addons


Client's custom HUDs will be reloaded when changing between Official and Non-official servers.


GamePlay


Bullets that first pass through an infected character before striking a Survivor are now ignored as friendly fire.
Fix for survivors speaking The Passing Finale lines in other campaigns.


Versus


Charger now receives 300 points for any Survivor that is insta-killed.
Charger now receives 100 points for any Survivor that is insta-incapped by a charge.
Any infected that causes a Survivor to stumble into a "ledge hang" situation will receive 50 points.


Tank


Tanks go into a stasis when they spawn and leave stasis when the human player takes over.
Tanks in stasis are invisible but still show a glow to the infected team.
Tanks do not attack when they are in stasis.
Tanks in stasis cannot be set on fire or damaged.


SDK Tools


Fixed crash whenever a VMT was loaded in L4D2 tools mode.

conky[RS]
07-29-2010, 11:17 PM
;32842']BEAT YOU CONKY!!! MUA HAHAHAHAHA

I did not bother posting on it but I saw this already. Ya I am happy about the changes, I like what they did with the scoring and it will be nice not to take over the tank and already have the survivors standing in front of you throwing a molotov at you.

conky[RS]
07-31-2010, 02:26 PM
Thought this was interesting, Tembel or somebody mentioned this to me the other day, about cod players that got accidently banned by steam getting 2 copys of l4d2 for free. I just saw an article about it so thought i would post.


http://www.left4dead411.com/news/2010/07/freel4d2modernwarfare/

rickybobby
07-31-2010, 10:08 PM
;32844']Thought this was interesting, Tembel or somebody mentioned this to me the other day, about cod players that got accidently banned by steam getting 2 copys of l4d2 for free. I just saw an article about it so thought i would post.


http://www.left4dead411.com/news/2010/07/freel4d2modernwarfare/

Time for VAC3

conky[RS]
08-21-2010, 11:41 AM
gametrailers tv episode first bit being portal 2 news which looked pretty cool but in the last segment they talk about the l4d 1 and 2 downloadable content yes not only will it be for part one but you will be able to play as the l4d survivors in part 2 and play the no mercy campaign (presumably only in that map...maybe) and mac compatible *cough Tail cough* thought some of you would be interested, a lot of us have l4d2 and even more here had part 1.

1. full vid from there site 4th segments of vid for l4d news
http://www.spike.com/full-episode/portal-2/39520

OR

2. full vid on youtube 8mins in for l4d news

conky[RS]
08-27-2010, 09:22 PM
Valve has reportedly told PC Gamer that "The Sacrifice" will launch on October 5. The PC and Mac version will launch for free while the Xbox 360 version will cost 560MS Points ($7). According to PC Gamer, the Mac version will launch on October 5. Shacknews has contacted Valve to confirm the Xbox 360 version of the DLC will release alongside the PC and Mac. :wo

conky[RS]
09-14-2010, 11:00 PM
For those interested in left4dead I thought I would post the link to the ''the sacrifice'' a comic that leads up to the Left 4 Dead 1 and Left 4 Dead 2 DLC.They are breaking it into 4 parts with the 1st part being released today.I think it gives some backstory to the characters also.

blogs main page (http://www.l4d.com/blog/)

link to the comic part 1 of 4 (http://www.l4d.com/comic/)

Chemo[RS]
09-15-2010, 11:19 AM
wow, that was interesting. can't wait for the next one.

Chemo[RS]
09-17-2010, 11:51 AM
so, how much fun would playing L4D2 if this was the standard :

Regional Censorship

[/URL]Original Boxart



Left 4 Dead 2 is censored in certain countries for its graphic violence. In Australia, the original version of the game was effectively banned when the Office of Film and Literature Classification (OLFC) refusing a rating for the unmodified version stating:
"The game contains violence that is high in impact and is therefore unsuitable for persons aged under 18 to play ".


Valve tried to appeal the ban but was rejected because, in OLFC's judgment, the game contains images of:
"decapitation, dismemberment, wound detail or piles of dead bodies... & delineation between the depiction of zombie characters and the human figures".
A modified version of Left 4 Dead 2 (similar to the modified German version of Left 4 Dead (http://media.giantbomb.com/uploads/3/39029/1189164-1129403_left4dead2cover_large_super.jpg) with green blood and zombies that fade away a few seconds after being killed) was later approved for release in Australia with an MA15 rating. The edits were quite extreme, to the point the game could probably be rated T for teen. The edits to the Australian version included the following:

[URL="http://media.giantbomb.com/uploads/3/39029/1189162-l4d2_uk_box_art_super.jpg"]The censored UK Boxart





No zombie corpses when they are killed, instead they fade and disappear before they hit the ground.
Blood does not splatter on the screen.
Blood particle effects are all reduced, some removed entirely.
No visual damage appears on zombie models at all. Including basic wounds inflicted by melee weapons, all gaping wounds and severed limbs and decapitated heads.
Shooting a zombie in the head does not explode their heads.
Zombies upon walking through fire go in to the 'on fire' animation but don't actually catch on fire.
The riot cop zombie has a reduced spawn rate. Initially it was suppose to be removed entirely but it was not.
Incendiary ammo does not light zombies on fire


wow,.. glad that didn't happen here... that's what makes the game, slashing, shooting, burning and blowing up/killing ZOMBIES !!

conky[RS]
09-17-2010, 12:18 PM
Ya i read about them banning it in australia when it was first coming out. They seem to have real strict laws on rating video games.

conky[RS]
09-21-2010, 09:51 PM
;33036']For those interested in left4dead I thought I would post the link to the ''the sacrifice'' a comic that leads up to the Left 4 Dead 1 and Left 4 Dead 2 DLC.They are breaking it into 4 parts with the 1st part being released today.I think it gives some backstory to the characters also.

blogs main page (http://www.l4d.com/blog/)

link to the comic part 1 of 4 (http://www.l4d.com/comic/)



comic part 2 of 4 (http://www.l4d.com/comic/comic.php?page=43)

Chemo[RS]
09-22-2010, 02:50 PM
just read the 2nd one. so, being carriers of the "flu",.. they infected the other people that have been helping them alone the way. that's very possible.

conky[RS]
09-22-2010, 11:03 PM
;33065']just read the 2nd one. so, being carriers of the "flu",.. they infected the other people that have been helping them alone the way. that's very possible.

I guees the same goes for the survivors in part 2. Sucks if you think about it there stuck in the middle of a zombie apocalypse trying not to get killed by zombies and any humans that know better would want nothing to do with them or might want them dead as well.

conky[RS]
09-28-2010, 10:25 AM
The dlc is coming out in a week! Maybe it will finally get some of you to play :)
http://www.l4d.com/blog/post.php?id=4397

Tembel[RS]
09-28-2010, 05:46 PM
;33075']The dlc is coming out in a week! Maybe it will finally get some of you to play :)
http://www.l4d.com/blog/post.php?id=4397

to qualify my next picture



now to the real picture:

toastmonster[RS]
09-28-2010, 09:02 PM
that first picture is quite helpful

conky[RS]
09-28-2010, 11:44 PM
;33076']to qualify my next picture



now to the real picture:

Tembel I hate to be the one to have to tell you this but... we already know your an asshole :D

conky[RS]
09-29-2010, 11:09 AM
;33036']For those interested in left4dead I thought I would post the link to the ''the sacrifice'' a comic that leads up to the Left 4 Dead 1 and Left 4 Dead 2 DLC.They are breaking it into 4 parts with the 1st part being released today.I think it gives some backstory to the characters also.

blogs main page (http://www.l4d.com/blog/)

link to the comic part 1 of 4 (http://www.l4d.com/comic/)


;33061']comic part 2 of 4 (http://www.l4d.com/comic/comic.php?page=43)



comic part 3 of 4 (http://www.l4d.com/comic/comic.php?page=84)

Chemo[RS]
09-29-2010, 07:03 PM
oh goody, the 3rd one,... *goes to read it...

conky[RS]
10-05-2010, 08:51 PM
"The Sacrifice” DLC is out for left4dead2 the game is now Tail.... I mean Mac compatible :D and the game is on sale for $6.79.Hey thats even below Tembel prices lol

http://store.steampowered.com/app/550/

and here is the last part of the comic

comic part 4 of 4 (http://www.l4d.com/comic/comic.php?page=129)

toastmonster[RS]
10-06-2010, 03:56 AM
wait, i can get l4d2 for under 7 bucks. ok, i'll get it, and run it on my tail too.

Da_Goblin[RS]
10-06-2010, 06:28 AM
I found a skin that reminded me of Cool Hair and I thought it would be perfect for this topic:D

World Of Warcraft Boomer

http://www.fpsbanana.com/skins/82043

;)

CoolHair[RS]
10-06-2010, 06:36 AM
I found a skin that reminded me of Cool Hair and I thought it would be perfect for this topic:D

World Of Warcraft Boomer

http://www.fpsbanana.com/skins/82043

;)


kinda looks like me too.

Da_Goblin[RS]
10-06-2010, 08:02 AM
;33105']kinda looks like me too.

That answers so many questions and raises so much more...haha

conky[RS]
10-06-2010, 10:56 AM
;33103'] i'll get it, and run it on my tail too.

LMAO


I found a skin that reminded me of Cool Hair and I thought it would be perfect for this topic:D

World Of Warcraft Boomer

http://www.fpsbanana.com/skins/82043

;)

lightning bolt lightning bolt


;33105']kinda looks like me too.

:confused: it cant possible look less like you.....

Da_Goblin[RS]
10-09-2010, 10:42 PM
Quick game of l4d2 No mercy with BMA, Conky, Chemo and I. I got them to do a glitch on the finally and a spitter glitched and hit conky and launched him in the air. Here is demo

http://www.mediafire.com/?f7xxtxu7r333y3m

put it in your

Computer/ Local dick (c)/ program files (x86)/ steam/ steamapps/ common/ left for dead 2/leftfordead2


after you have that downloaded and installed go to your main menu of l4d2 and type in console "playdemo conky" no qoutes

Chemo[RS]
10-10-2010, 11:14 PM
;33102']
and here is the last part of the comic (http://www.l4d.com/comic/comic.php?page=129)

comic part 4 of 4 (http://www.l4d.com/comic/comic.php?page=129)


R.I.P. Bill.... :nw

conky[RS]
10-11-2010, 11:07 PM
Quick game of l4d2 No mercy with BMA, Conky, Chemo and I. I got them to do a glitch on the finally and a spitter glitched and hit conky and launched him in the air. Here is demo

http://www.mediafire.com/?f7xxtxu7r333y3m

put it in your

Computer/ Local dick (c)/ program files (x86)/ steam/ steamapps/ common/ left for dead 2/leftfordead2


after you have that downloaded and installed go to your main menu of l4d2 and type in console "playdemo conky" no qoutes

Ya I have to say it was pretty funny. I still dont get why I got shot up into the air from it lol


;33120']R.I.P. Bill.... :nw

Poor Bill, but between the 4 survivors I am glad they chose Bill to be the one to sacrifice himself

conky[RS]
01-20-2011, 10:47 AM
Here is the map i was talking about in vent if anyone would like to download it. A few of us have it already and it woud be nice to play a different map for vs. Some of you might remember the left4dead 1 version of this map,we had it on our left4dead server.

Death Aboard 2 (http://www.l4dmaps.com/details.php?file=4861)

P.S.
For anyone newer to the game ,incase you did not know, i thought I would mention that you need to install left4dead2 add-on support in the tools section of your steam in order to play custom maps.

Chemo[RS]
01-20-2011, 12:03 PM
right on,..Conky,..will have to get that map.

as i was reading some old threads, i came across this reply from Cool,...


;32304']forget this game and get bad company 2

haha lol,..:D

Ashlou[RS]
01-20-2011, 04:40 PM
I bet he would change that today! :P Forget Bad Company 2, that lagging, boring heap of crap!

conky[RS]
01-20-2011, 06:37 PM
;33437']right on,..Conky,..will have to get that map.

as i was reading some old threads, i came across this reply from Cool,...



haha lol,..:D


;33438']I bet he would change that today! :P Forget Bad Company 2, that lagging, boring heap of crap!

Poor Coolhair he must be losing his power,he use to be able to see much farther into the future. It's sad really.....

I also got the l4d2 custom version of Dead Air (http://www.l4dmaps.com/details.php?file=7320)to work so if anybody wants to download that one also I will play it.I know it was a favorite of Rev and a few others in left4dead 1

Ashlou[RS]
01-20-2011, 06:45 PM
jeez, now I gotta get used to more maps :P Got the other one installed, going for the second now...!

BMAsRevenge[RS]
01-20-2011, 07:52 PM
That Death Aboard 2 map has some serious instant kill spots.

conky[RS]
01-20-2011, 08:57 PM
;33441']That Death Aboard 2 map has some serious instant kill spots.

I am looking forward to trying it in VS with the new infected. I only played through it in coop. I also got to try the first map of Dead Air,it seemed just like playing it in left4dead1 but i also think that will have a lot of instant kill spots as well.For some reason there was moli's and pipe bombs everywhere to.

Chemo[RS]
01-20-2011, 11:35 PM
trying to download those 2 maps. but meh connection keep getting cut off. power went out earlier. some dumb-ass in a 4 wheel drive thought he was invincible, in this snow, an lost control an plowed into a utility pole. they seem to fixed it up rather quick. despite the crappy weather. but internet connection is slower than dial up at times. :(

CoolHair[RS]
01-21-2011, 03:47 AM
;33439']Poor Coolhair he must be losing his power,he use to be able to see much farther into the future. It's sad really.....




I have lost no such POWER. It was all part of my plan....Do not question it!!

conky[RS]
01-21-2011, 05:27 PM
;33444']I have lost no such POWER. It was all part of my plan....Do not question it!!

I dont know what came over me cool.Cant believe I would even question it! :D

:nw:nw:nw:nw:nw

Ashlou[RS]
01-21-2011, 07:52 PM
Just went through one of the maps (Death Aboard 2) in singleplayer. The ship (part 4) has some crazy color thing going on, but other than that it looks like a long and enjoyable map!

toastmonster[RS]
01-24-2011, 05:11 AM
so they have steam and all this for mac, but they haven't set up the add on tools so I can't even install this thing i need to play custom maps... nice job steam.

toastmonster[RS]
01-27-2011, 04:31 AM
anymore luck on starting that cal league for l4d2 chemo?

conky[RS]
02-17-2011, 04:14 PM
Looks like the next DLC for the game will have the remaining left4dead 1 maps included :)

http://www.l4d.com/blog/post.php?id=5019

ar2k[RS]
02-17-2011, 04:25 PM
sounds good but its gonna kill their L4D1 sales lol

conky[RS]
02-17-2011, 04:27 PM
I miss the maps from part one but i just tryed some of the ones people ported over from the first game and they are a bit buggy.It is so hard to get everyone to download different maps to play so I cant wait for this dlc

Edger[RS]
02-17-2011, 05:19 PM
Excellent, it's about time that they added new content since the last update. On the flip side, there will be so many awesome games that'll come out before this DLC is released, I don't think I'm looking forward to it that much. I've always wondered why they couldn't just port the maps from L4D1 to L4D2. They keep saying that they want to keep the L4D1 community alive, but they've already screwed that one up by releasing L4D2 in the first place. I hope this Cold Stream campaign is longer than 3 maps.

Edger[RS]
03-21-2011, 02:00 PM
Speaking of maps, I played Death Aboard 2 with Witch, Tas, and some other people yesterday and had a blast. I say everyone should download it so we can try it tonight.

http://www.l4dmaps.com/details.php?file=4861

conky[RS]
03-21-2011, 02:19 PM
;34344']Speaking of maps, I played Death Aboard 2 with Witch, Tas, and some other people yesterday and had a blast. I say everyone should download it so we can try it tonight.

http://www.l4dmaps.com/details.php?file=4861


;33436']Here is the map i was talking about in vent if anyone would like to download it. A few of us have it already and it woud be nice to play a different map for vs. Some of you might remember the left4dead 1 version of this map,we had it on our left4dead server.

Death Aboard 2 (http://www.l4dmaps.com/details.php?file=4861)

P.S.
For anyone newer to the game ,incase you did not know, i thought I would mention that you need to install left4dead2 add-on support in the tools section of your steam in order to play custom maps.

I already mentioned this map a while back so I think most should have it.

Edger[RS]
03-21-2011, 02:30 PM
;34345']I already mentioned this map a while back so I think most should have it.

But we never play it for some reason.

conky[RS]
03-21-2011, 02:32 PM
;34346']But we never play it for some reason.

We played it a lot in l4d1 and some of us have played it in l4d2. It was just hard to get enough people to play vs. Every time we would try to set it up somebody did not have it or forgot to download it and I beleive somebody complained about it having a problem in it but I think it was just them.

There is some really good maps for this game that people made but trying to get everbody to get it is rough. Thats why I cant wait for the dlc at least it will give us more maps to play.

P.S.

I am always up for this map it was one of my favs.

Die[RS]
03-21-2011, 05:29 PM
I LOVE THAT MAP!! LOVE IT!!!!! L O V E!!!! I T !!!!

Da_Goblin[RS]
03-21-2011, 08:20 PM
;34346']But we never play it for some reason.

We never play it because all of the none RS members what we normally play with dont have it downloaded. If it is just RS members Toast doesn't have it because he has mac.

Edger[RS]
03-21-2011, 08:22 PM
;34349']We never play it because all of the none RS members what we normally play with dont have it downloaded. If it is just RS members Toast doesn't have it because he has mac.

I played with these "none RS members we normally play with" yesterday on above mentioned campaign. Specifically speaking, Tas, Witch, Colisto, Gwar, Tissue-Hime, lostsomething, and some other OT member.

Ashlou[RS]
03-21-2011, 08:24 PM
I have it. As well as the other one Conky suggested.

Da_Goblin[RS]
03-21-2011, 10:42 PM
;34350']I played with these "none RS members we normally play with" yesterday on above mentioned campaign. Specifically speaking, Tas, Witch, Colisto, Gwar, Tissue-Hime, lostsomething, and some other OT member.

I didn't think colisto had it because before we couldn't play it because her and some one else didn't have it.

toastmonster[RS]
03-22-2011, 01:25 AM
;34353']I didn't think colisto had it because before we couldn't play it because her and some one else didn't have it.

it's her way of letting you down easy.


i still have yet to hear from anyone (steam or whomever) on why i can play the game on my mac, but can't use the tools...

If this is how computer programmers are now-a-days, it's amazing anything works anymore.

Edger[RS]
03-22-2011, 01:29 AM
I don't know about these tools that Conky mentioned before, but I didn't need to install these so called "tools". I just downloaded it, unextracted it, ran it, and it installed itself.

Ashlou[RS]
03-22-2011, 01:41 AM
...and then you had problems joining :P

toastmonster[RS]
03-22-2011, 01:56 AM
i thought you had to have the add-on tool in order to play add-ons to the game?

conky[RS]
03-22-2011, 02:49 AM
;34358']i thought you had to have the add-on tool in order to play add-ons to the game?

Yup you are suppose to get it. Guess its for custom textures and stuff not sure what else it does.

Chemo[RS]
03-22-2011, 12:18 PM
;34359']Yup you are suppose to get it. Guess its for custom textures and stuff not sure what else it does.

zomg! i forgot i had to install this after i re formatted my hard drive. #$&@ ! i still have to install HALO! * PLEASE FORGIVE MEH! :nw

toastmonster[RS]
03-23-2011, 03:56 AM
hey, speaking of custom maps, when's goblin going to be done with his?

Ashlou[RS]
03-23-2011, 04:36 PM
I downloaded some of the highly rated maps from l4dmaps.com the other day. Someone else should download some of these so I have somebody to play with! When you go to download, make sure you always choose the Gameservers.com link.

Detour Ahead (http://www.l4dmaps.com/details.php?file=4094) (111.7mb)
Dead Series (http://www.l4dmaps.com/details.php?file=7916) (124.76mb)
Heaven Can Wait (http://www.l4dmaps.com/details.php?file=6454) (137.64mb)
I Hate Mountains (http://www.l4dmaps.com/details.php?file=8500) (267.64mb)
Dead Before Dawn DC (http://www.l4dmaps.com/details.php?file=7774) (511.32mb)
Haunted Forest (http://www.l4dmaps.com/details.php?file=6923) (150.5mb, Tas recommended this one!!)

So it doesn't get lost, here's the one we played the other day:
Death Aboard 2 (http://www.l4dmaps.com/details.php?file=4861) (127.99mb)

Also, I got the "forcing consistency" thing yesterday. I don't know if this corrected the problem, but after I double-clicked to install the .vpk files, I placed them in C:\Program Files\Steam\steamapps\common\left 4 dead 2\left4dead2\addons, and it didn't happen again.

toastmonster[RS]
03-23-2011, 09:45 PM
i'm buying a new hard drive for my laptop, for the expressed purpose of being able to put all my games on the windows side and still have plenty of room. I'm tired of lazy programmers...

Ashlou[RS]
03-24-2011, 04:55 PM
Reviews:

1. Detour Ahead: Tembel and I played through this one the other day, and it was pretty neat for a co-op game. There's a really cool train crescendo event and a unique finale. Kinda long though, and lots of potential death spots, so I don't know if it'd be ideal for versus. 3/5

2. Haunted Forest: Definitely another co-op only map, but this one was so spectacular! Definitely spooky, and the finale is full of hordes. There's custom sounds and neat effects (especially in the haunted house), and the survivors even have dialogue in game. Definitely worth a play! 4/5

On another topic, does anyone know what happened to Dead Air? The link Conky posted in #77 (http://www.clanriotsquad.com/forum/showthread.php?2469-Left4dead-2&p=33439&viewfull=1#post33439) gives the message "410-file no longer exists." I did, however, browse their website and found Dead Air Modified (http://www.l4dmaps.com/details.php?file=5775). I suppose we'll have to download that one... or we could wait until they release that map pack.

Edger[RS]
03-24-2011, 05:07 PM
I think it would be better to wait until they release that map pack. The one that conky linked doesn't seem to be finished. It was missing a lot of zombie ladders in specific. I think we should stick with Death Aboard 2 for now, and hopefully we can memorize the map well enough to do realism without falling down holes all the time.

conky[RS]
03-24-2011, 08:47 PM
;34397']I think it would be better to wait until they release that map pack. The one that conky linked doesn't seem to be finished. It was missing a lot of zombie ladders in specific. I think we should stick with Death Aboard 2 for now, and hopefully we can memorize the map well enough to do realism without falling down holes all the time.


I agree! It really needed more done to it. Like Ed said it will be in the dlc so there really is not much point of downloading any of the l4d ones that people ported over.It will be nice to have them all to try with the dlc. I think it will also refresh the game a bit for some of us that played it for a long time now. I think it definitely will for me and it will be nice to see all the l4d maps again. I know Rev must be looking forward to us playing Blood Harvest again :D

Ashlou[RS]
03-25-2011, 12:49 AM
3. Dead Series: It was a cool beginning, looks very polished. However, I couldn't play beyond the second map due to C++ crashes.

4. Heaven Can Wait: Starts out in a motel, you make your way over the river and through the woods, (to grandmother's house/the cemetery we go? lol)... make your way through parking ramps full of alarm cars and go through a museum before you end up on an abandoned military complex where you wait for rescue. Definitely intense and difficult, but again it's one of those co-op only maps. 4/5

5. I Hate Mountains: The makers definitely went into detail with this one. It really is set in this part of Canada, and it's very outdoorsy. Think Swamp Fever, but in the north, and with a mining complex instead of shantytown. There's several different routes to take to get to the end of the map, which is kind of neat. Has potential for versus, but it is a port from L4D1, so it's not made with chargers and jockeys in mind. Neat trigger events, well-placed witches/tanks. The finale is perfect: not too hard, not too easy. Out of the maps I've tried so far, I'd recommend you try this one. 4.5/5

6. Shae and I also tried a quick survival/scavenge map called Slope (http://www.l4dmaps.com/details.php?file=4116). It was neat, but it's missing some foliage and beating the tanks was kind of easy because you could see them from far down the hill. Neat concept, though: as you climb the hill, you get better and better supplies. 2.5/5

ar2k[RS]
03-25-2011, 10:16 PM
nice reporting on the maps Ashlou, the one thing i hate is donwloading maps to find they are utter crap lol

At least we all stand a chance of getting some good custom maps on the go with this. :)

Edger[RS]
04-29-2011, 05:05 PM
Oh my god, I can't believe nobody told me this. Apparently the current L4D2 mutation is... Versus Survival! I have always wanted to try something like this. We have to try it out before those freakers switch it with another mutation. It's Friday, everybody better get on later today!

conky[RS]
04-29-2011, 08:25 PM
I played it the first time it was a mutation.It was alright,better than regular survival. Not my favorite mode but fun to play something different and I am kind of surprised they don't add it permanently to the game cause it seems like a mode that should be in the game.

Edger[RS]
04-29-2011, 08:41 PM
Oh, it's been on the mutation list before? That's stupid. It really should be a permanent part of the game.

How is it different from regular versus? From what I know, the first survivor team to go sets the time, and then they switch out, and the other team has to beat the time. This goes on until someone fails to beat the time or something.

What I want to know is how the infected spawning works. Are spawn times like regular versus (30 seconds)? Is the spawn radius normal (No stupid finale spawn radius)? Can there finally be like 2 hunters, 2 smokers, and so on like they have it in normal survival? Two tank spawns later?

And finally, are all the survival maps playable too? I guess I'll see for myself later if nobody answers me before we play :P

toastmonster[RS]
04-29-2011, 09:38 PM
yes.
it's static rather than dynamic.
yes
yes
no
no
maybe

it's survival, and on the zombie side it's pretty much the same as regular versus. no differences i can see.

conky[RS]
04-29-2011, 11:38 PM
;34890']Oh, it's been on the mutation list before? That's stupid. It really should be a permanent part of the game.

How is it different from regular versus? From what I know, the first survivor team to go sets the time, and then they switch out, and the other team has to beat the time. This goes on until someone fails to beat the time or something.

What I want to know is how the infected spawning works. Are spawn times like regular versus (30 seconds)? Is the spawn radius normal (No stupid finale spawn radius)? Can there finally be like 2 hunters, 2 smokers, and so on like they have it in normal survival? Two tank spawns later?

And finally, are all the survival maps playable too? I guess I'll see for myself later if nobody answers me before we play :P

Its survival but vs instead of coop.Not sure of the spawn times.Ya I dont get why they did not just add it to the game for good. As for the mutations themselves they have already went through all the ones valve made than started with community made ones now they are back to rereuns of theres again.

V3_Shae
04-30-2011, 12:39 AM
You can have 2 of the same, and you can have 2 tanks. It rocks!

Edger[RS]
05-02-2011, 09:52 PM
So we've been playing realism lately. I don't really have any good tips when it comes to realism versus, but here are a couple of things that I've noticed now that we've been playing realism for a month or so.

1. Boomers. They're about two times as good in realism in spots that normally work, which means it's also two times as worse if you don't spit on anybody.

2. Common infected actually hurts now, and they're harder to kill. In fact, I sometimes pick the military sniper over the AK just because it can kill common in one hit, something I normally don't do in versus.

3. The randomness is the one thing that I really don't like about L4D2. It's especially more annoying in realism, where it can literally determine whether one team wins or not. This includes different witch placements, points where tanks spawn, and different alarm cars on the same round when possible. On normal, this isn't so bad because all these things doesn't mean the defeat of a team because of a bad dice roll. Realism is a different story, however. I find that most of the time whenever a tank spawns on realism, the team who just speeds run through everything does better. Oh, but you can just block the choke point with the tank, right? See, this only works if this "random" factor doesn't exist, but it does so it spawns the tank further than it did for the other team, leaving them free to run through the map. Even if the spawns are the same, I have little confidence that my team can usually handle a tank even with Tier 2 weapons, let alone common infected. It just feels like it turns into a running game rather than a team game.

4. We all have those moments where we just wander into places where people normally don't go. When this happens and you get pinned, sometimes your teammates won't find you in time. Then you end up dying, and your team ends up losing the round (And possibly the game) just to one silly mistake because your team mates can't find you. I know this is part of realism, but I personally think the downsides are too severe sometimes.

Anyway, instead of realism versus, I propose that one of us hosts a server with this config on normal versus: http://code.google.com/p/confogl/

Let me quote some of my favorite features.

-Reduced Spawn Timers to 20 seconds
-Tank on EVERY map
-Tank is frozen and ghosted with fire immunity for 5 seconds
-All T2/3 weapons removed and replaced by T1 weapons (Options to limit T2/3 weapons instead), meaning there is going to be T1 weapons in saferoom 100% of the time, regardless of map.
-Medkits replaced with Pills, including on finales
-Health based survivor bonus dependent on incap count and number of survivors alive. Current survivor bonus is viewable with !health command.
-Water slow down
-Finale spawn radius reduced (No Mercy, Dark Carnival for example)

There are also more settings, some of which include:
- Same coordinates for tank and witch spawns
- No more wandering witch, witch gets disturbed more easily

I'll try it out when I get home, but I for one like these changes.

Ashlou[RS]
05-02-2011, 10:03 PM
Sounds like the way L4D2 should have been made in the first place!

BMAsRevenge[RS]
05-02-2011, 10:31 PM
I like a lot of the settings BUT my problem is Its not realism.

This point you made here.

;34901']
4. We all have those moments where we just wander into places where people normally don't go. When this happens and you get pinned, sometimes your teammates won't find you in time. Then you end up dying, and your team ends up losing the round (And possibly the game) just to one silly mistake because your team mates can't find you. I know this is part of realism, but I personally think the downsides are too severe sometimes.


Is why I like realism! When the survivors can see each other no matter were its way too advantages to them. Jocky's become almost useless, Charging someone far away losses its effect and smoking someone around a corner is a waste. As far as the boomer that's the way the cookie crumbles if your team has a failed boom then your team takes a beating. Booming while in non realism attract hords but doesn't help your infected teamates much. Plus the zombies die when you look at them.

Personally I really don't even want to play non realism anymore. I usually just get aggravated as a zombie because of things like jockying the last guy around a corner real quick is a waste you may as well just take him right out in the open. Ask yourself how many times you have smoked someone in non realism away from the others only to have immediately find and kill you after 0 damage.

There are some settings in that I like but then again there are some I don't. I have a different opinion on having a tank on every map. I have played a few times with that and the whole game is about the tank

Edger[RS]
05-02-2011, 10:49 PM
;34903']I like a lot of the settings BUT my problem is Its not realism.

This point you made here.

Is why I like realism! When the survivors can see each other no matter were its way too advantages to them. Jocky's become almost useless, Charging someone far away losses its effect and smoking someone around a corner is a waste. As far as the boomer that's the way the cookie crumbles if your team has a failed boom then your team takes a beating. Booming while in non realism attract hords but doesn't help your infected teamates much. Plus the zombies die when you look at them.

Personally I really don't even want to play non realism anymore. I usually just get aggravated as a zombie because of things like jockying the last guy around a corner real quick is a waste you may as well just take him right out in the open. Ask yourself how many times you have smoked someone in non realism away from the others only to have immediately find and kill you after 0 damage.

There are some settings in that I like but then again there are some I don't. I have a different opinion on having a tank on every map. I have played a few times with that and the whole game is about the tank

Well, this config does buff the jockey and smoker some. It reduces the recharge on the jockey (which is the few things that annoyed me), and buffs the smoker, not sure in what way though. You can also enable realism with this config too, which basically disables glows from items and players, toughens up common infected, and one hit kill witches.

Yes, I agree the infected team requires more team work. But! This should only be complained about if every team makes it to the safe room, 100% of the time. Right now, it's around 70% of the time on normal, and 20% of the time on realism. I view realism as a way to extend the difficulty, not lower the time in between rounds.

As for the tank comment, I think more people need tank exposure. Tanks are a round changer in normal, more so with this config. I just want people to actually fight the tank versus running away once they see an opening. I don't mind if someone on my team who doesn't get the tank often, gets the tank since that'll give them more exposure. But like I said though, it's just stupid sometimes in realism because of the randomness.

conky[RS]
05-03-2011, 12:02 AM
;34903']I like a lot of the settings BUT my problem is Its not realism.

This point you made here.


Is why I like realism! When the survivors can see each other no matter were its way too advantages to them. Jocky's become almost useless, Charging someone far away losses its effect and smoking someone around a corner is a waste. As far as the boomer that's the way the cookie crumbles if your team has a failed boom then your team takes a beating. Booming while in non realism attract hords but doesn't help your infected teamates much. Plus the zombies die when you look at them.

Personally I really don't even want to play non realism anymore. I usually just get aggravated as a zombie because of things like jockying the last guy around a corner real quick is a waste you may as well just take him right out in the open. Ask yourself how many times you have smoked someone in non realism away from the others only to have immediately find and kill you after 0 damage.

There are some settings in that I like but then again there are some I don't. I have a different opinion on having a tank on every map. I have played a few times with that and the whole game is about the tank


Yeah I agree with all of that and I am not sure of how i feel about a tank on every map also. For a few different reasons.

Da_Goblin[RS]
05-03-2011, 01:13 AM
;34904']Well, this config does buff the jockey and smoker some. It reduces the recharge on the jockey (which is the few things that annoyed me), and buffs the smoker, not sure in what way though. You can also enable realism with this config too, which basically disables glows from items and players, toughens up common infected, and one hit kill witches.

Yes, I agree the infected team requires more team work. But! This should only be complained about if every team makes it to the safe room, 100% of the time. Right now, it's around 70% of the time on normal, and 20% of the time on realism. I view realism as a way to extend the difficulty, not lower the time in between rounds.

As for the tank comment, I think more people need tank exposure. Tanks are a round changer in normal, more so with this config. I just want people to actually fight the tank versus running away once they see an opening. I don't mind if someone on my team who doesn't get the tank often, gets the tank since that'll give them more exposure. But like I said though, it's just stupid sometimes in realism because of the randomness.


I like a lot of what your saying but if we play with these settings then it puts Rev and I on the same team its going to be over stacked for us because both our strong points are zombie and the only way that will balance out is if edger is not on our team other wise you got an INSANELY good human (edger) with Rev and I together (insanely good at zombie's when were together.) Our (Rev and I)human team work together needs a little work hopefully my little break from the game helped =D
EDIT:

(...really Rev Take off the = D symbol)

EDIT 2: Conky I use to play with a tank on every map on l4d1 (cevo settings) and it was really fun its not as bad as it sounds just need more team work q:

Ashlou[RS]
05-03-2011, 01:21 AM
I like the base game the way it is too, but there's always room for improvements. It's worth a try or two, at least... 'cause you know what they say about stuff on paper vs. stuff in reality

Edger[RS]
05-03-2011, 03:46 AM
Alright, so apparently I can't host, so I'll describe how to host. This only applies to Rev for now I suppose. The "base" folder will be steam\steamapps\common\left 4 dead 2\left 4 dead\

Notice that there are 2 L4D2 folders.

1. Download http://www.sourcemm.net/downloads/mmsource-1.8.6-windows.zip/5

Extract to base folder, so you should have \addons\metamod

2. Download http://www.sourcemod.net/dl.php?file_id=648&mirror_id=5

Extract to base folder, so it should have \addons\sourcemod, and as well as \cfg\sourcemod

3. Download http://code.google.com/p/confogl/downloads/detail?name=Confogl-2.2.2.zip&can=2&q=

Extract to base folder, so it should have \cfg\cfgogl

4. Download http://code.google.com/p/confogl/downloads/detail?name=autoloaderv1.1.zip&can=2&q=

Extract to \addons\sourcemod\plugins

5. Open \addons\sourcemod\configs\admins_simple.ini

At the bottom, add in your name in quotes, so it should be "[RS]BMAsRevenge"

6. Go to steam libraries, right click L4D2, click properties.

Click set launch options.

Type in -insecure

Everytime you host a server, you will need to have this set in. Everytime you play on another server, you will need to erase this.

There might be some other things I forgot, but it should work after that. You can test to see if it works by going to main menu of L4D2, console, type in "map c8m1... VERSUS" forgot what the ...'s are but it should autofill in. If everything works correctly, then try switching to survivors and try to move, or see if there is pills instead of medpacks at the start. If there is, everything is good.

BMAsRevenge[RS]
05-04-2011, 02:49 AM
Not sure I believe i followed it all but something isn't right. I'll redo it with you while on vent.

Edger[RS]
05-06-2011, 02:50 PM
So confogl works when Rev hosts now. There are a couple of things that I should note. Apparently you CAN'T turn off tanks on every map since that is one of confogl's main feature. I believe you can turn off confogl altogether and just load the "Buff Special Infected" part, but I'm not sure how to specifically do that so someone else can try to figure that out if they want to.

I suggested confogl since most people here seem to think the infected side are underpowered, and it buffs the infected. Perhaps a little too much for our skill level. Since we randomize teams all the time, the skill level of teams range quite widely. Anyway, the whole tank on every map probably doesn't work when the team is in red every single time the tank spawns. I really liked no mercy finale when I could spawn right behind a building next to a survivor though.

I sometimes think to myself of what kind of strategies I personally would use if I had 3 other clones of myself playing on one team. One of them is the buddy system. Basically, two guys stay in the back to avoid being boomed, and to save those in the front from whatever zombies, and to save each other when needed. The other two guys in the front take the blunt of the damage and clears the way. The distance between the two teams is to leave enough distance to never have more than 2 people boomed, if that, but be able to save the other team if they happen to get both pinned at once, which normally doesn't happen. The idea behind this is so that there will never be more than two people boomed, and that there will always be at least one person helping another at all times, unless the two people get pinned at the same time.

Question time! Out of these three skills for survivors, which one do you think is the most important?

1. Ability to save other survivors
2. Aim
3. Map knowledge

I personally think the ability to save other survivors in a timely manner is the most important trait. This minimizes damage for both you and your team. This is also apparently a lot more complex than most people think.

Ashlou[RS]
05-06-2011, 05:49 PM
I`d say you put the importance of those things in order. Coolhair, for instance, doesn`t know the maps very well but since he`s skilled, he manages just fine. It only takes 1 person on a team to lead, anyway... however, map knowledge definitely helps with predicting where the SI will come from.

Edger[RS]
05-06-2011, 06:32 PM
L4D2 doesn't require good aim for you to be good at it though. I would place aim near the bottom of the importance list personally. You can have the worst aim in the world, and still be good at saving other survivors. You can also have god like aiming, and be the worst at saving other survivors. Of course, these two skills go hand in hand most of the time, there are differences. For instance, let us compare Conky and Coolhair. We all agree that Conky is better than Coolhair, correct? If it is in order of what you suggest, then Coolhair would be better than Conky since map knowledge is not as important as aim, but I believe it is.

With map knowledge, you know where to set up as infected, know where infected will come from, know the common spots where boomers might spawn, and know where not go to. I agree that it takes just one person to lead most of the time, but if everybody has map knowledge, they will get charged less, know where they are going even if boomed, and knows which parts they will have to run through faster than other parts. Most importantly though, they will know what the best spots to hit people are with special infected.

Ashlou[RS]
05-06-2011, 07:02 PM
You make a good point. As long as you're close enough to save teammates by using melee, I suppose aim isn't very important. Plus if you have an axe or something, you can usually aim at the zombies' feet and still kill 'em.

Also, since we've been playing together so much, it's become pretty easy to tell where people are going to set up, since we kinda use the same tactics. Was fun to play against public people the other day... they're less predictable. And sometimes they don't even check some of the good spots!

I also agree with what you said yesterday about realism becoming basically a speed-rush game. Like that one time you pointed out about the lift on No Mercy. At crescendos it's pretty clear that leaving people if they go down is the most effective way to make the most points.

Anyway, it's Friday! And can you believe that Rebecca Black song now has like 130 million views on YouTube?!

Da_Goblin[RS]
05-06-2011, 07:53 PM
;34916']
Question time! Out of these three skills for survivors, which one do you think is the most important?

1. Ability to save other survivors
2. Aim
3. Map knowledge
.


I am going to go with knowing the map and i'll give a couple example's why.

1. Take Coolhair for example. He can shoot the wings off a horse fly (Wanted quote (; ) but he doesn't know the maps well. With him having him on your team you really dont have to worry about hunters, jockeys, and smokers because there is a good chance that he will kill them before they get to you. BUT you can sneak in a couple sneak attacks in from high buildings or death spots. Which is the only down fall of having coolhair on your team is that you have to say "Hey coolhair watch out up there, over there, and down there etc." Also with him not knowing the maps as well as us when we play realism we can't just say "I'm down by the gnome target machine come pick me up" and it slows down the progression of your team. With everyone on your team knowing the maps pretty well gives your team an advantage when some one goes down because you can rely on all your teammates.

2. When it comes to edger he knows all the maps well has the same shot as coolhair if not better. Since he knows all the maps well you can rely on him to pick you up.

3. Look at ashlou. She knows the maps so she already has a good chance at picking a fallen teammate. In her case it doesn't matter how great or poor her accuracy because of the fact that she can pick a teammate up even if there a house away (For example: No Mercy, I could have gotten capped in the closet on ground level on the first map and she can be outside by the cop car and all I have to say is "Ashlou, im capped in the closet by the hole in the building" and she will find me and pick me up.) Just by picking me up she doubles her's and my chance of survivability. So it all comes down to knowing the map.

4. Now lets look at Rev. All around good player. Knows most of the maps pretty well. Solid person to have on your team easily reliable. Since he knows the maps to a good point of view there is a good chance he will pick you up unless you get jockeyd a mile away. There still is a great chance of him picking you up because he knows the maps you just need to "fire your gun" he would say q;

Ashlou[RS]
05-06-2011, 08:19 PM
ALL BOW TO THE COOLHAIR!

Anyway, it depends. Map knowledge and ability to describe/know a fallen survivor's location is more important on realism than on normal... anyway like Ed said, they're all pretty closely related to each other.

Also, sorry for my grumpiness yesterday!

Edger[RS]
05-06-2011, 08:54 PM
Since all of your examples have "fallen team mates" in them Goblin, let me elaborate some more.

I don't mean by whether or not you can pick up survivors or how well you can find them. Anybody can hold the 'e' button or whatever their use key is binded to. I'm referring to the ability to constantly keep an eye on whether somebody is pinned or not. I don't know if it's just me, but 80% of the time when I go down when the entire team is boomed, the team usually goes down shortly afterwords, even if they are in the green hp range. This is usually due to someone being jockeyed because they're not sure what the hold up is, one being surrounded by zombies while trying to pick me up so they can't help, and then the other person is usually smoked or charged or whatever.

I think the reason why the realism game went so badly last night was because there wasn't really anybody looking out for the person in the back. This was apparently on the first map when you guys got split up and died shortly after you started. I'm going to guess that the person in front thought everybody was behind them, but they weren't.

The second map went pretty evenly. During the third map, the one with the dark fields, you guys would have been okay but nobody went to save Goblin when he tried to save whoever got charged. I don't think anything would have changed if I was Goblin in his position. There's not much you can do when there's nobody to save you. This goes back to how the ability to save others is crucial.

The 4th map is an excellent example of how most people run when they hear the tank in realism, especially when it's raining. I was on the roof when the tank spawned, and I spotted Rev running towards the direction of the safe room, so I joined up with him and naturally, we started running instead of trying to track down our other two teammates. If it was normal versus, I don't think Rev would have ran ahead like that, so we would have had fought the tank. The luck of draw of who gets the tank is a random factor so nothing can be done about that.

Plus, we've played the same maps over and over again. Most people have around 200+ hours in. How could they not have the map knowledge by now?

Ashlou[RS]
05-06-2011, 09:46 PM
Well probably yesterday's game was a disaster for several reasons:

1. I was drinking and had figurative tunnel vision
2. Some teammates weren't used to playing realism and probably found it more difficult to know where teammates were
3. These people had the "let's find supplies" rather than the "let's hurry up and get out of here" mindset, which would have been understandible had we been on normal
4. Heavy rain makes it harder to hear the SI

Chemo[RS]
05-07-2011, 01:09 AM
;34924']Well probably yesterday's game was a disaster for several reasons:
1. I was drinking and had figurative tunnel vision

this is sorta like my excuse also, but instead if drinking, i will be heavily sedated on my meds. :D

Edger[RS]
05-16-2011, 06:45 PM
For those interested, here is a replay of a L4D2 tournament that occurred recently. It is played on hard rain with realism vses, all five maps showcased from the viewpoint of one player.

http://www.thewellofsouls.com/tempdump/justicevstoebags.zip

To load the replay, just run L4D2 and type "demoui" in the console, and you can browse to the folders where you extracted the files and load it. I think there are 6 files if I recall. They had to restart the first one so the match actually begins on the second file.

Anyway, I personally think both teams displayed an amazing amount of teamwork. It truly shows just how overpowered survivors are, and how emphasis is placed more on the infected side. One of the teams used a tank tactic that I did not think of, but it is very viable I suppose if they're up against teams like these.

Ashlou[RS]
05-20-2011, 04:15 AM
http://emergency.cdc.gov/socialmedia/zombies_blog.asp

toastmonster[RS]
05-20-2011, 06:09 AM
not much time to prepare for the apocalypse, since it's this saturday, tomorrow in fact. I just wish this guy had given us more time.

Chemo[RS]
05-21-2011, 07:13 AM
;34977']not much time to prepare for the apocalypse, since it's this saturday, tomorrow in fact. I just wish this guy had given us more time.


if we all die today, it's ALL Toast's fault! * he jinxed us! :D

Shangus Kahn[RS]
05-24-2011, 06:07 PM
well crap we are all still here

Ashlou[RS]
06-07-2011, 04:00 AM
I Hate Mountains. Creed, Gwarsbane, Montag, Shae, Field, Witchblade, Tembel, and even COOLHAIR have this map. Everyone else must get it! It can be found here. (http://www.l4dmaps.com/details.php?file=8500)

conky[RS]
06-07-2011, 02:24 PM
;35064']I Hate Mountains. Creed, Gwarsbane, Montag, Shae, Field, Witchblade, Tembel, and even COOLHAIR have this map. Everyone else must get it! It can be found here. (http://www.l4dmaps.com/details.php?file=8500)

I downloaded it. I dont know if anyone also had the same problem but I had trouble with downloading it from gameservers and and had to use the other free server. I will have to try out the map next time I play l4d2.

BMAsRevenge[RS]
06-07-2011, 11:20 PM
Goblin and I both have it. Its a large download so anyone that is thinking about it should get it in advance being we won't be able to wait if we do get together to play it.

Gwarsbane
06-11-2011, 11:59 PM
Hi, I just wanted to drop by and tell everyone of the map pack I put together. Its to help with all the problem of not having the same version of the map.

The pack is rather large at 2.7 gigs, but it unpacks to be over 7 gigs in size.

I put them in a self-extracting exe so no need to have any uncompressing programs. Just tell it where to unpack at and it should work fine. Instructions on where to put the files are included.

Reason why I don't suggest double clicking on the files to install them is because many times I have done it, the file names get messed up with include a ~ in the name and when you try to join a server it says things are incompatible.

Anyway the compressed file had to be broken up into 3 files, 2 of them 950megs and one under 900 megs.

Its free to download from megaupload.com though they have a wait time of 45seconds before the download starts and you can only download 1 file at a time.

Heres the link for them
http://www.megaupload.com/?f=UTPG3IN1

Campaigns that are in this pack are...

2 evil eyes
http://www.l4dmaps.com/details.php?file=4634

Carried Off
http://www.l4dmaps.com/details.php?file=6591

City 17
http://www.l4dmaps.com/details.php?file=5055

Dead Before Dawn Directors Cut
http://www.l4dmaps.com/details.php?file=7774

Dead Before Dawn Too
http://www.l4dmaps.com/details.php?file=7221

Dead Series
http://www.l4dmaps.com/details.php?file=7916

DeadCity II
http://www.l4dmaps.com/details.php?file=4517

Death Aboard 2
http://www.l4dmaps.com/details.php?file=4861

Death Toll Modified
http://www.l4dmaps.com/details.php?file=5776

Detour Ahead
http://www.l4dmaps.com/details.php?file=4094

Diescraper Redux
http://www.l4dmaps.com/details.php?file=3804

Haunted Forest v1.3
http://www.l4dmaps.com/details.php?file=6923

Heaven Can Wait II
http://www.l4dmaps.com/details.php?file=6454

I Hate Mountains
http://www.l4dmaps.com/details.php?file=8500
(had problems with this one myself, second last map is very very laggy)

Indiana Jones and the Temple of Zombies
http://www.l4dmaps.com/details.php?file=6178

One 4 Nine
http://www.l4dmaps.com/details.php?file=7387

MILITARY INDUSTRIAL COMPLEX II
http://www.l4dmaps.com/details.php?file=6562

Overkill
http://www.l4dmaps.com/details.php?file=7316

Precinct 84
http://www.l4dmaps.com/details.php?file=9535

Questionable Ethics v1.2
http://www.l4dmaps.com/details.php?file=9773

Suicide Blitz 2
http://www.l4dmaps.com/details.php?file=9754

Tour of Terror
http://www.l4dmaps.com/details.php?file=8387


Not a campaign, but an interesting map
-Helms Deep- Reborn
http://www.l4dmaps.com/details.php?file=7302

BMAsRevenge[RS]
06-12-2011, 12:23 AM
Thanks Gwar,

I copy and pasted your post to the L4d2 downloads post in our download section.

conky[RS]
06-12-2011, 12:38 AM
Thanks for the map pack Gwar

CreeD
06-12-2011, 12:39 AM
Hey Folks,

I've setup a new dedicated server and matching Steam Group, most of you that I play with should have gotten invites so you can quick-link via the Steam Group system. Permissions allow all members to invite to the group so add folks as you wish (the server is not Group exclusive, you can invite people normally into your games without having to invite them to the group. I've uploaded a few customs so far and will add more over time, the list will be in the steam group page.

CreeD
06-12-2011, 05:54 AM
BTW to setup a new game, create your lobby as usual (lobby leader has to be in the group). When ready select Steam Group Server for server type, you can then choose the Unlife server and away you go.

There are 2 modes : Normal and what I call Chaos - which is Infinite ammo, low gravity and huge hordes (its fun for a change). Switching between them is not hard but cannot be done ingame, it needs the config to be changed from the server provider's admin page, right now just myself or TOT-Emic have that access though that will be added to later too. But if you see me on and want a normal game, or vice verse, just give a shout and I'll switch. I'll try and remember to leave it on normal mode by default.

Ashlou[RS]
06-12-2011, 06:14 AM
Thanks Gwar, good job putting that together!! There are some really good maps in there! Hopefully we'll get to play some more interesting versus games now :)

About Suicide Blitz, though, I guess the dev is looking to release an update this week. Creed, David, and I played today and had some minor bugs... but it's a very cool campaign.

One 4 Nine is another good one on versus, even if it's got a strange ending!

Edger[RS]
06-12-2011, 03:37 PM
Its free to download from megaupload.com though they have a wait time of 45seconds before the download starts and you can only download 1 file at a time.

Heres the link for them
http://www.megaupload.com/?f=UTPG3IN1

Glad to see that someone else besides me prefers megaupload over everything else.

CreeD
06-12-2011, 09:18 PM
Im posting these in the group announcement section but for now those below are uploaded. As you know L4D maps can be huge, and while the server host doesn't seem to post anything about local storage limits I think keeping it to ~2GBs for now is enough. We can rotate through new ones as needed. Sooo for now that means 7 (I'll add Suicide Blitz when the Vs. bug has been fixed). If there are any you don't like/want to see added let me know. Actually if you RS folks have no objection I can create a new thread to keep this list up to date and easy to follow?

Tour of Terror
http://www.l4dmaps.com/details.php?file=8387

Heaven Can Wait 2
http://www.l4dmaps.com/details.php?file=6454

Death Toll Modified
http://www.l4dmaps.com/details.php?file=5776

Dead City 2:
http://www.l4dmaps.com/details.php?file=4517

Blood Harvest Cool:
http://www.l4dmaps.com/details.php?file=9167

Diescraper Redux:
http://www.l4dmaps.com/details.php?file=3804

Death Aboard 2:
http://www.l4dmaps.com/details.php?file=4861

Ashlou[RS]
06-17-2011, 10:07 PM
$6.80 on Steam today if anybody doesn't have it yet! http://store.steampowered.com/app/550/

CreeD
06-18-2011, 09:12 PM
I modified the map rotation a bit, added the latest version of Suicide Blitz 2 and Helms Deep Reborn (Survival only but it's great fun). Providing there are no space issues I'll upload I Hate Mountains tonight.

Current list:

Suicide Blitz 2
http://www.l4dmaps.com/details.php?file=9754

Dead City 2:
http://www.l4dmaps.com/details.php?file=4517

Blood Harvest Cool:
http://www.l4dmaps.com/details.php?file=9167

Diescraper Redux:
http://www.l4dmaps.com/details.php?file=3804

Death Aboard 2:
http://www.l4dmaps.com/details.php?file=4861

Death Toll Modified
http://www.l4dmaps.com/details.php?file=5776

SURVIVAL ONLY
Helms Deep Reborn (13)
http://www.l4dmaps.com/details.php?file=7302

Chemo[RS]
06-21-2011, 04:45 AM
now, can someone post an EASY way to install these dang-bern maps,.. couldn't they make it just a easier way? ** rage quits even trying !! :mad:

Ashlou[RS]
06-21-2011, 05:35 AM
1. Make sure you put the file in C:\Program Files\Steam\steamapps\common\left 4 dead 2\left4dead2\addons

2. Once the .vpk is in that location, double-click it and wait for the message that says "xxxxxxx was successfully installed," then click ok.

Also, have you checked to see whether you have "Left 4 Dead 2 Add-on Support" installed under View>Tools in the Steam main window?

Edger[RS]
06-21-2011, 01:31 PM
1. Make sure you put the file in C:\Program Files\Steam\steamapps\common\left 4 dead 2\left4dead2\addons

2. Once the .vpk is in that location, double-click it and wait for the message that says "xxxxxxx was successfully installed," then click ok.

Actually, the second step is completely unnecessary. I've found that if you do the second step, all it does is copy the .vpk to the folder of the first step.

conky[RS]
06-21-2011, 01:43 PM
You do normaly just need the first step. Though on some occasions double clicking the map(vpk) has made it work for people having trouble with a map.

Ashlou[RS]
06-21-2011, 06:12 PM
Well I figure it can't hurt, eh? I think when you double-click it it may also add something elsewhere, for example to steamapps\common\left 4 dead 2\left4dead2\addonlist.txt.

I believe doing this step is what fixed the "forcing consistency" errors I was getting when I started playing custom maps.

Another thing you could try chemo is deleting Program Files\Steam\ClientRegistry.blob. When you restart steam, it should redownload. Something could've gotten corrupted there

Edger[RS]
07-07-2011, 07:18 PM
http://www.l4d.com/blog/post.php?id=5803

Short version, Dead Air is releasing early, 7-22 at the latest.

conky[RS]
07-09-2011, 05:37 PM
;35263']http://www.l4d.com/blog/post.php?id=5803

Short version, Dead Air is releasing early, 7-22 at the latest.


:wo

Ashlou[RS]
07-14-2011, 05:22 PM
Just thought I'd post this here. Since Gwar released his map pack, there have been updates for the following maps:

-Diescraper (http://www.l4dmaps.com/details.php?file=3804)
-Tour of Terror (http://www.l4dmaps.com/details.php?file=8387)
-Suicide Blitz 2 (http://www.l4dmaps.com/details.php?file=9754)

30secondstodeath
07-16-2011, 11:26 PM
Hey guys. I just downloaded all 6 of the community maps from the L4D2 blog. You will see them on the right hand side in a panel about half way down. There is also instructions for installing them. I find the easiest way to install is just to put the add-on .vpk file in the add-ons folder, then run the game. They will all be there. I have never had to double click and install any of them.

http://www.l4d.com/blog/

The following maps are included currently on the blog:
- Suicide Blitz 2 (looked pretty interesting during my quick playthrough - chargers will be fun here)
- One 4 Nine (didn't play yet)
- Two Evil Eyes (this one was quite interesting, although I think it's a smoker/charger haven)
- Haunted Forest (didn't play yet)
- Detour Ahead (didn't play yet)
- City 17 (didn't play yet)

Edger[RS]
07-22-2011, 07:01 PM
Dead air beta is out!

http://www.l4d.com/blog/post.php?id=5901

Won't be long until we have Death Toll and the others.

Ashlou[RS]
07-22-2011, 07:01 PM
It'd be fun to get a game of Haunted Forest in again... though I don't know if it'd be very good on versus.

Anyway, good news! Dead Air beta released (http://www.l4d.com/blog/post.php?id=5901)!

Ashlou[RS]
07-22-2011, 07:01 PM
dammit, Ed :P

conky[RS]
07-22-2011, 07:02 PM
:wo almost done updating. Lets try it!

Edger[RS]
07-22-2011, 09:21 PM
So we tried Dead Air. For the most part, it's the exact same thing. Some noticeable changes is the fence around the crane crescendo on the second map. It's replaced with a building for easier spawning, but not like that matters since almost everybody will activate and run back. The finale wall door place is still there, not sure why they didn't fix that one. They also made it so you have to go through the metal detector on map 4, making that two crescendo's, almost. Asides from that, it all looks the same. Kind of a disappointment, really. Perhaps they've added more zombie ladders or something. Anyway, can't wait to try it out in versus.

Ashlou[RS]
07-25-2011, 09:36 PM
So I just got done with a game in a steam group (Realism Versus) that I found out about through the forums. It's invite-only, they play with confogl (you know, no health kits... only pills, plus 1 tank and 1 witch every round), and they always coordinate and plan.

They ban all glitches and some tactics, like ladder-blocking, and it really helped on Dead Air that they activated the van on map 4 and ran back to camp the horde out instead of just rushing and leaving the horde behind. They also didn't go on to do the finale, since it's bugged, and they normally don't do Swamp Fever or Dark Carnival finales either.

We ended up losing but scores were still very close. It was a fun change :)

What surprised me the most was that I was expecting a bunch of pros... and while they are definitely better than the average L4D player, they didn't really stand out against each other. Plus, they were friendly!

Edger[RS]
07-26-2011, 05:08 PM
What sorts of glitches are we talking about? As for ladder blocking... I personally think it's a valid tactic. If I was on the survivor side, I would have two people going up the ladder and two people watching from below to shoot stuff, and that should suffice.

I see why they wouldn't do swamp fever, but I find that it's odd how they don't do dark carnival finale. It is hard to win there as infected against a good team, but not impossible.

Ashlou[RS]
07-26-2011, 09:34 PM
Well I think mainly I've seen problems with tank spawns... sometimes it'll spawn in a wall and die, sometimes it'll spawn somewhere then teleport on top of the survivors who have a molotov ready, etc. Maybe it's exacerbated by confogl or something.

Anyway about the glitches, I mean taking advantage of where the horde spawns, playing around with interpolation in the console, shooting a witch and running to a place that her pathing can't figure out so she runs away, etc... I remember a game we had a few nights ago where the opposing team activated the van and just ran to the end, getting no horde at all past the security alarm on DA4... while I realize "it's part of the game," it's really frustrating and--if you ask me--unfair. Just because it's there due to Valve's lazy programming doesn't necessarily mean we should use it.

The most eye-opening thing during that game yesterday was how fun and fulfilling this game can be when you play it like it's meant to be. When we crushed the other team at the tank, they deserved it, and when we lost the game, we deserved that too.

Edger[RS]
07-27-2011, 07:39 PM
Updates to Left 4 Dead 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Left 4 Dead 2


Updated Dead Air
Made change to prevent rushing issue in The Terminal.
Removed truck roof exploits in finale.
Added Infected entry points to respawn closet in finale.
Fixed finale scoring.
Removed defib from Versus Finale.

Edger[RS]
08-12-2011, 07:14 PM
Another update.

Left 4 Dead 2


Encore Mutation: Healing Gnome
Blood Harvest Beta Campaign


Blood Harvest, woooo!

conky[RS]
08-13-2011, 11:17 AM
;35400']Another update.

Left 4 Dead 2


Encore Mutation: Healing Gnome
Blood Harvest Beta Campaign


Blood Harvest, woooo!

Rev is going to be happy ;)

Even though I did not get to play through ever map, it was fun to play it again and with the l4d2 infected.

Edger[RS]
09-16-2011, 06:12 PM
Left 4 Dead 2 Update Released (http://store.steampowered.com/news/6290/)

Product Update - Valve
Updates to Left 4 Dead 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Death Toll campaign released


Fixed scoring in finale


Blood Harvest; The Bridge


Infected will spawn in front of the survivor team on their way to the Safe House.
Added Infected spawn locations on the hill by the Safe House.


Blood Harvest: The Train Station


Fixed exploit that allowed Infected team to trigger the onslaught.


Yes, Death Toll!

conky[RS]
09-16-2011, 07:36 PM
;35464']Left 4 Dead 2 Update Released (http://store.steampowered.com/news/6290/)

Product Update - Valve
Updates to Left 4 Dead 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Death Toll campaign released


Fixed scoring in finale


Blood Harvest; The Bridge


Infected will spawn in front of the survivor team on their way to the Safe House.
Added Infected spawn locations on the hill by the Safe House.


Blood Harvest: The Train Station


Fixed exploit that allowed Infected team to trigger the onslaught.


Yes, Death Toll!



Nice! I look forward to getting to play this map again. Heres a bit more info from the l4d blog about death toll


"We are releasing the beta version of Death Toll today. We have made a few changes based on issues we saw during internal testing. It will be interesting to see what people think of those changes. No hints on what the changes are, we want you to play with fresh eyes."

I wonder what changes they made over the L4D 1 version?